ECPS-ECPS world, a forum about time and space in the Marriot Hotel on November 21st. This was the world premiere of ECPS-ECPS world, attended by Mario and CTO Philip from ECPS.

Mario gave an overview of ECPS and the ECPS world and CTO Philip gave a detailed description.

Mario spoke

The Edge Computing System. It is reminiscent of squid. Octopuses are full of neurons, with only 40 percent of their brains while the remaining 60 percent is spread across eight legs, a structure very similar to the distributed architecture of the central cloud and the edge cloud. The ECPS Edge Computing System can reside in a server, computer, cellphone, or any other digital device so that it can provide computer services to us nearby, so not only solving the need for faster computing power, but also maximizing value becomes computing assets. We thought about whether the combination of edge computing technology and blockchain can meet the requirements of the metaverse and promote its iteration.

The Metaverse architecture, a combination of ECPS edge computing systems and COP blockchain, is an innovative attempt. We have successfully applied this combination to ECPS World Metakosmos games to facilitate technical iterations. This architecture not only improves the stability and security of the system, but also reduces latency, prevents delays and enables the virtual world to interact with the real world without interference.

We have all experienced the internet age, from 1.0,2.0 to today’s mobile internet, it can be said that the internet has become an integral part of life, technology has changed our lives, every technological iteration and innovation becomes a new opportunity mean new challenges, but also a fresh start. Through technological innovation, the ECPS world with financial attributes has greatly promoted the development of the meta-universe with unlimited commercial value. In the next five years, this could be the only chance for normal people to multiply their wealth.

CTO Philipp speaks

The layout of the ECPS edge computing system is divided into three phases. Phase 1: Development of the mobile ECPS system, the system can be put online in the near future, you can get cop token rewards through the mobile ECPS app, these COP can be traded on the exchanges. Phase 2: Server-side ECPS system development which will take 8-12 months to plan and develop the server-side ECPS system in the future to create the edge computing chain. Phase 3: After the server-side ECPS system has been put online, the planning and development of the ECPS system for home servers and other computer devices takes about 6 months, after which the entire ECPS will be available. The system is complete.

We are building on the ECPS system to create the ECPS world universe. The creation of ECPS World Metaverse is divided into four phases:

the initial stage, the development stage, the roaming universe stage and the metacosm stage. The system opens up different game resources in different phases, and the final phase is the accumulation of the previous phases.

New players who had no experience of accumulating resources in the first three stages can buy construction, facilities, vehicles, etc. from the old players. In the metacosmic phase, the digital economy of the virtual world can be linked to the real economy, for example in-game clothing stores will work with clothing brands to bring real clothing styles into play. Players can customize their image and accessories, use the holographic projection function, and project the vehicle model into reality.

It is important to note that the ECPS world universe is completely open and players can use the editing tools we provided to create their own unique world.

After hearing their introduction, we look forward to ECPS and ECPS world.

Further information can be found on the website

After the meeting we interviewed Mr. ECPS CTO Philip exclusively.

Editor: Why do you want to do the metacosm?

Mr. Philip: We conducted more than 15,000 studies on this product and found that everyone has their own metacosm in mind, which is why the metacosm may always have been unthinkable. When we asked people what do they expect, the top response from 98% was that people wanted the virtual world to overlap with the real world.

Editor: Can’t we get away with using VR to feel what is happening in the virtual world?

Mr. Philip: Those are other dimensions. VR gives us consciousness; The holographic projection gives us the feeling that this is possible in our games. But I want to do more, I think the cultural and economic exchange is our main point.

Editor: Why do you think so?

Mr. Philip: Fortress Night is a game that I watched and we all know its virtual concerts have been very successful, but in some countries, if you stop playing, all the time and money that players spend on the game is too worthless. That’s why I regret playing because, as a game designer, I’m determined to protect the player’s property in our universe as much as possible. I think the economic system in play is kind of a digital economy. After discussions, my team and I decided that the digital economy and the money economy can best be linked. Let the virtual world production create value, you can give something back to real life according to our wishes, so that the metacosmic game gets meaning into real life.

Editor: Mr. Philipp, you are great.

Mr. Philip: Oh no, I’m just looking at it from our users’ perspective. My team and I are committed to people-oriented principles. Our goal is to improve the lives of all people in the real world.

After the interview, I realize that the design of the ECPS and ECPS world metauniverse is more open, basically developers are all players, which in this case means that the game is more user-friendly.

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