In traditional games, players only have the right to use the account. Deleting or trading the account is actually against the rules. Some players are even sued by the game company and eventually have to pay compensation.

In fact, some game companies are secretly adding various dissimilar terms to the terms of the User Code of Conduct. If players ignore these unreasonable conditions because of their length, they will suffer great losses. Under these terms, players only have the right to use the account and its items instead of owning the game account, even though they have been running the account for many years. The event that several famous Moonlight Blade players deleted their accounts in early December reinforces this contradiction. If the player deletes the account, this goes beyond the right of use according to the provisions. If this process even leads to damage to the manufacturer, the player must be liable for breach of contract and compensation.

Masterwork Apocalypse of Netease was also discontinued in December of this year. At the time, many players realized that their debited account could not be traded and the debited money could not be accessed when the game stopped.

Even while in use, most games do not assist players in trading accounts and resources. Many players have encountered fraud and suffered losses while trading in person. As for the third party rental / trading platform, they usually lose when sued by the manufacturer.

There are three problems that traditional games haunt: the account and game resources cannot be publicly / freely traded; account ownership cannot be enjoyed; The account has no value after exiting the game.

Account ownership is transferred to players in NFT gaming, which faces one of the pain points in the current gaming industry. These inadequate terms and conditions and unfair situations that gamers cannot accept are finally coming to an end as the NFT game becomes more prosperous.

In order to build a fully decentralized blockchain game world, a decentralized, immersive and virtual reality world and a world in which the property of the players belongs, The Old Man and the Sea (hereinafter referred to as “OMS”) was created. OMS is an NFT game inspired by the novel The Old Man and the Sea. This game brings new vitality to the old fishing game to give players a new gaming experience.

OMS is a scarcity encryption game based on digitization, in which the encryption world, consisting of open source code, is fair and open. Once the game is deployed, developers have no control over it. The DAO community will be able to review all transactions and actions without the involvement of authentic third parties.

OMS games offer rich game scenarios, game props, trading markets, investment markets and ecosystems. It also has its own cryptocurrency and a stable in-game monetary system. Once released, the OMS game is no longer controlled by the development team and all code is open source. Governance is given to the DAO community by vote or assembly, and players’ free trade is not restricted. Meanwhile, the establishment of this decentralized application has the least connection with the centralized server. It’s even placed entirely on top of IPFS.

In this game, players take on the role of brave old fishermen. They can go fishing and upgrade their gear and bait to improve the quality of fishing. When fishermen do not have enough time, they have to accompany marine fish to NFT for a passive income. Those who want to maximize their hard-won profits can also take part in escorting and trading and deal with their gaming ability completely freely.

Alexey Dyomin, lead game designer at OMS, has great expectations for this game. “Our game development team has years of experience creating world-class games with amazing visual effects and fascinating game methods. Over the years we’ve thought about how we can add more value to our players. Now we can do this through blockchain, specifically through NFT technology. By encoding our characters and items in NFT and creating a market for them, we can add real value to those items that will benefit our users. “

In the post-epidemic period, we will release the first blockchain healing game in the word “The Old Man and the Sea” great to relieve the long-term pressure of the epidemic for a long time and give each player a “spiritual healing effect”. The OMS game will cure the pain of global players during the epidemic and bring them out of the haze. Dealing with depression and anxiety and healing wounded hearts is an important function of the OMS program. In all links, including scenes, stories, music, game methods, and rewards, OMS gives players a positive, relaxed, and happy vibe. In Hemingway’s novels or OMS games, the producer wants to convey the courageous and unyielding fighting spirit of the old man in the fight against fish to more people. This indomitable fighting spirit also shows that people of the world repeatedly experience rebirth in the epidemic. The birth of the OMS game, which does not reject the commercialized “free ocean”, not only solves the mental anxiety of the world’s people, but also reminds us of the unyielding spirit of humanity in the post-epidemic era.

Perhaps it is because of this original intention for the actors that OMS can more precisely open the door to industrial innovation and economic advantages, become a new ecology without borders, bring new growth points into the blockchain industry and also build a network with common values ​​as well realize the integration of encryption economy and real life. We can be sure that the game-based blockchain will thrive quickly in the near future and gain popularity in the digital age. At present, the OMS game may represent a new form of the next generation Internet and is becoming an important gateway to connect the real world with the virtual world.

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